Updating computer graphics driver

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As part of a wider campaign against binary blobs, Open BSD lead developer Theo de Raadt said that with a binary driver there is "no way to fix it when it breaks (and it will break)"; when a product which relies on binary drivers is declared to be end-of-life by the manufacturer, it is effectively "broken forever." an observation which has been somewhat vindicated by flaws found in binary drivers (including an exploitable bug in Nvidia's 3D drivers discovered in October 2006 by Rapid7).It is speculated that the bug has existed since 2004; Nvidia have denied this, asserting that the issue was only communicated to them in July 2006 and the 2004 bug was a bug in X. Binary drivers often do not work with current versions of open-source software, and almost never support development snapshots of open-source software; it is usually not directly possible for a developer to use Nvidia's or ATI's proprietary drivers with a development snapshot of an X server or a development snapshot of the Linux kernel.

Graphics device drivers are written for specific hardware to work within a specific operating system kernel and to support a range of APIs used by applications to access the graphics hardware.The development goal is not only raw 3D performance, but system integration, power consumption and 2D capabilities.There is also an approach which abandons the traditional method (Vsync) of updating the display and makes better use of sample and hold technology to lower power consumption.Binary drivers used in the context of operating systems that are prone to ongoing development and change (such as Linux) create problems for end users and package maintainers.These problems, which affect system stability, security and performance, are the main reason for the independent development of free and open-source drivers.

Projects such as libhybris harness Android device drivers to run on Linux platforms other than Android.

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